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- on mouseDown
- global gXframe
- if the colorDepth <> 8 then
- set gXframe to marker(0)
- go("BadBitDepth")
- else
- puppetSound("PlayB")
- repeat with x = 1 to 2
- set the castNum of sprite 14 to the number of cast "play0"
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to the number of cast "play1"
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- end repeat
- repeat while the soundBusy of 1
- updateStage()
- end repeat
- go("start game")
- end if
- end
-